Finally. (So this is really dumb)
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I’ve had this game on various devices since I first got an iTouch (2007?) It’s basically Risk, and eventually you get so you can beat it all the time (you are always blue, and the other three colors play the same way every time ( but seem to be randomly assigned “harder or easier to beat in battle”), so yellow always attacks as many squares as it can, green always puts all its guys in one or two territories, red always spreads them out evenly, etc. I quit playing for awhile because it got boring, but recently started giving myself the goal of seeing if I could keep them all alive, but trap them, and I finally did it. (Told you it was stupid )
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@mik said in Finally. (So this is really dumb):
Risk is a great game. But there are common elements there too. You always want to take North America, and never try to hold Europe or Asia until you ware way dominant.
It's like in Monopoly, whoever takes the orange and purple ones will win.
North America is important, but taking Australia and South America early are absolutely key.
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Okay -
I just set up an account. Once we get enough people, I will create a game that will give each player 24 hours to complete a turn.
Who is in?
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@lufins-dad Me. (I seem to remember doing this once upon a time with one of the piano forum groups, probably 10 or so years ago?)
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@jon-nyc said in Finally. (So this is really dumb):
There’s a risk-like game I used to play with @Kincaid called Conquer Club. It was pretty cool.
Wait... I think there was a large number of us that played...
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Yep, Conquer Club. My original account I got so bad I was just a "private" and so I quit. I then re-joined and tried to work more intentionally and smart and slowly got up to Colonel or something but eventually found myself losing so often, and sliding down in rank, that I didn't enjoy it any longer and just quit playing.
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Does that go back to Invision days? Or even earlier?